using System;
namespace PingPong.GameEngine.Components
{

	public enum TeamRotationType
	{
		/// <summary>
		/// No rotation.
		/// </summary>
		None,
		/// <summary>
		/// Round robin progression.
		/// </summary>
		RoundRobin,
		/// <summary>
		/// Random reordering.
		/// </summary>
		Random
	}
}

